Title:
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SERIOUS GAME PATTERNS FOR SOCIAL INTERACTIONS |
Author(s):
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Barbara Reichart, Bernd Bruegge |
ISBN:
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978-989-8533-38-8 |
Editors:
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Katherine Blashki and Yingcai Xiao |
Year:
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2015 |
Edition:
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Single |
Keywords:
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Serious game, pattern, learning, social interactions |
Type:
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Doctoral Paper |
First Page:
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336 |
Last Page:
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339 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Designing serious games for learning proves to be a very difficult task, as it requires knowledge not only about the content, but also about game design and pedagogy. There have been efforts to create collections of design patterns that help to create initial designs or improve existing ones. However those collections neglect the role of social interactions within serious games for learning, even though this could lead to improvements in learning. This is both due to technical and design reasons. In this paper we want to give an overview over social interaction patterns observed in existing serious games. They are meant as a starting point to introduce social interactions into serious games. One pattern is used as an example to demonstrate the patterns approach. |
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