Title:
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REDUCING NETWORK LATENCY ON CONSISTENCY MAINTENANCE ALGORITHMS IN DISTRIBUTED NETWORK GAMES |
Author(s):
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Kyung Seob Moon , Vallipuram Muthukkumarasamy , Anne Thuy-anh Nguyen |
ISBN:
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972-8924-09-7 |
Editors:
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Nuno Guimarães, Pedro Isaías and Ambrosio Goikoetxea |
Year:
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2006 |
Edition:
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Single |
Keywords:
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Consistency Maintenance, Distributed Games, Interactive Games, Low-latency, Peer-to-Peer Syste. |
Type:
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Full Paper |
First Page:
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137 |
Last Page:
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144 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Network latency and bandwidth are important factors in online games for satisfying users playability. On one hand, the development of networking technology enables the spread of broadband Internet connection, which is now common in developed counties. Therefore, the bandwidth problem is less significant than the network latency problems. On the other hand, due to the physical properties of data transmission it is hard to solve the network latency problems. Consistency is another important factor in online games for state update and player action fairness. Event ordering is one of the methods for maintaining consistency in traditional multi-process environments. The network latency and consistency maintenance are mutually exclusive relationship. Therefore, we will examine various consistency maintenance algorithms and suggest transmission schemes which can reduce network latency without increasing bandwidth requirement significantly. Our experimental results also show the effects of transmission schemes with consistency maintenance algorithms on game sessions of various numbers of players. |
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