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Title:      REDUCING NETWORK LATENCY ON CONSISTENCY MAINTENANCE ALGORITHMS IN DISTRIBUTED NETWORK GAMES
Author(s):      Kyung Seob Moon , Vallipuram Muthukkumarasamy , Anne Thuy-anh Nguyen
ISBN:      972-8924-09-7
Editors:      Nuno Guimarães, Pedro Isaías and Ambrosio Goikoetxea
Year:      2006
Edition:      Single
Keywords:      Consistency Maintenance, Distributed Games, Interactive Games, Low-latency, Peer-to-Peer Syste.
Type:      Full Paper
First Page:      137
Last Page:      144
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Network latency and bandwidth are important factors in online games for satisfying users’ playability. On one hand, the development of networking technology enables the spread of broadband Internet connection, which is now common in developed counties. Therefore, the bandwidth problem is less significant than the network latency problems. On the other hand, due to the physical properties of data transmission it is hard to solve the network latency problems. Consistency is another important factor in online games for state update and player action fairness. Event ordering is one of the methods for maintaining consistency in traditional multi-process environments. The network latency and consistency maintenance are mutually exclusive relationship. Therefore, we will examine various consistency maintenance algorithms and suggest transmission schemes which can reduce network latency without increasing bandwidth requirement significantly. Our experimental results also show the effects of transmission schemes with consistency maintenance algorithms on game sessions of various numbers of players.
   

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