Title:
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REALTIME PARTICLE SYSTEM SIMULATION AND RENDERING IN EMBEDDED SYSTEMS |
Author(s):
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Jens Ogniewski, Ingemar Ragnemalm |
ISBN:
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978-972-8939-89-2 |
Editors:
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Yingcai Xiao |
Year:
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2013 |
Edition:
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Single |
Keywords:
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Particle effects, Embedded Systems, Real-time, Computer Games |
Type:
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Short Paper |
First Page:
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139 |
Last Page:
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143 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The market for games for mobile phones/tablets is probably the fastest growing in the whole computer game industry. Although many of these games feature graphics which were out of reach for these systems not long ago, their quality is still far from what can be reached on modern PCs, and many algorithms used in PCs are a bad fit for these systems. For example, volumetric particle systems are very difficult to simulate and render in realtime on modern smartphones/tablets. This paper presents the first work on particle system simulation and rendering on embedded systems in realtime. This was achieved by approximating volumetric systems by 2D-systems and by using a novel, physically motivated yet simple particle motion model instead of a computational complex solver for e.g. Navier-Stokes equations. |
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