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Title:      REALIZING THE SOFTWARE STUDIO PEDAGOGY: EXPANDING OPPORTUNITIES WITH TECHNOLOGY
Author(s):      Michael Wainer
ISBN:      978-972-8924-58-4
Editors:      Miguel Baptista Nunes and Maggie McPherson (series editors: Piet Kommers, Pedro IsaĆ­as and Nian-Shing Chen)
Year:      2008
Edition:      V I, 2
Keywords:      computer science education, software development, pedagogy, tablet PC, version control.
Type:      Full Paper
First Page:      169
Last Page:      176
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      It is widely agreed that team skills as well as technical know-how are important attributes of successful software developers. Engaging students in active collaborative exercises which mimic real-world development experiences is a hallmark of teaching software design and development using the studio pedagogy. Though the pedagogy itself may strongly match learning objectives, scheduling and resource constraints may often restrict its application. This paper describes our thoughts and experiences in using technology to expand the opportunities to employ the studio-based approach. In contrast to other approaches which use e-learning techniques to enhance the value of lectures through short active learning experiences, we consider a more dramatic shift away from lectures towards much longer periods of active and collaborative learning. Technology, namely tablet PCs, version control and wiki systems, was helpful in overcoming scheduling and layout constraints as well as in enhancing human to human interactions.
   

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