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Title:      REAL WORLD EDUTAINMENT BASED ON BRANCHED GAME STORY AND ITS APPLICATION TO EARTHQUAKE DISASTER PREVENTION LEARNING
Author(s):      Yusuke Noda, Keiji Miki, Kazuhisa Iwaka, Hiroyuki Mitsuhara, Yasunori Kozuki, Yoneo Yano
ISBN:      978-972-8939-66-3
Editors:      Inmaculada Arnedillo Sánchez and Pedro Isaías
Year:      2012
Edition:      Single
Keywords:      Edutainment, branched game story, learning motivation, real world, earthquake disaster prevention
Type:      Full Paper
First Page:      205
Last Page:      212
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Real World Edutainment (RWE) is a game-based learning in the real world and enables learners to learn by viewing digital learning materials and interacting with real objects and humans in the real world, according to a game story. The RWE system had the weaknesses. For example, the system did not support a branched game story and could not switch the next learning scene tailored to a learner’s characteristics and behaviors. To remove the weaknesses, we extended the RWE system by implementing the functions of branched game story interpreter, etc. Then we created a branched game story for earthquake disaster prevention learning and conducted a preliminary experiment. The results of the experiment showed that the extended RWE could increase learning motivation in comparison with the traditional class.
   

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