Title:
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REAL WORLD EDUTAINMENT BASED ON BRANCHED GAME STORY AND ITS APPLICATION TO EARTHQUAKE DISASTER PREVENTION LEARNING |
Author(s):
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Yusuke Noda, Keiji Miki, Kazuhisa Iwaka, Hiroyuki Mitsuhara, Yasunori Kozuki, Yoneo Yano |
ISBN:
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978-972-8939-66-3 |
Editors:
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Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Edutainment, branched game story, learning motivation, real world, earthquake disaster prevention |
Type:
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Full Paper |
First Page:
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205 |
Last Page:
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212 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Real World Edutainment (RWE) is a game-based learning in the real world and enables learners to learn by viewing digital learning materials and interacting with real objects and humans in the real world, according to a game story. The RWE system had the weaknesses. For example, the system did not support a branched game story and could not switch the next learning scene tailored to a learners characteristics and behaviors. To remove the weaknesses, we extended the RWE system by implementing the functions of branched game story interpreter, etc. Then we created a branched game story for earthquake disaster prevention learning and conducted a preliminary experiment. The results of the experiment showed that the extended RWE could increase learning motivation in comparison with the traditional class. |
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