Title:
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REAL-TIME PHYSICALLY BASED SOUND SIMULATION |
Author(s):
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Bram Eisenhardt, Jacco Bikker |
ISBN:
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978-989-8533-39-5 |
Editors:
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Ajith P. Abraham, Antonio Palma dos Reis and Jörg Roth |
Year:
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2015 |
Edition:
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Single |
Keywords:
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Sound, simulation, real-time, physically based |
Type:
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Full Paper |
First Page:
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141 |
Last Page:
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148 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The simulation of sound in virtual worlds can be done using various methods. This document details a geometrical method that simulates wave propagation in real-time. This geometrical method provides a more accurate auralization of a scene, as opposed to algorithmic methods such as reverb zones, at the cost of processing power. The method uses ray tracing to model the properties of wave propagation in fully dynamic scenes. |
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