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Title:      REAL-TIME PHYSICALLY BASED SOUND SIMULATION
Author(s):      Bram Eisenhardt, Jacco Bikker
ISBN:      978-989-8533-39-5
Editors:      Ajith P. Abraham, Antonio Palma dos Reis and Jörg Roth
Year:      2015
Edition:      Single
Keywords:      Sound, simulation, real-time, physically based
Type:      Full Paper
First Page:      141
Last Page:      148
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The simulation of sound in virtual worlds can be done using various methods. This document details a geometrical method that simulates wave propagation in real-time. This geometrical method provides a more accurate auralization of a scene, as opposed to algorithmic methods such as reverb zones, at the cost of processing power. The method uses ray tracing to model the properties of wave propagation in fully dynamic scenes.
   

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