Title:
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RAISING STUDENTS' AWARENESS ABOUT NATURE
CONSERVATION: FROM THE PARK TO THE CITY |
Author(s):
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Rita Rodrigues, Lúcia Pombo and Margarida M. Marques |
ISBN:
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978-989-8704-47-4 |
Editors:
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Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2023 |
Edition:
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Single |
Keywords:
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Outdoor Learning, Mobile Learning, Game-based Learning, Augmented Reality, Education for Sustainability, Nature
Conservation Education |
Type:
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Full Paper |
First Page:
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394 |
Last Page:
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406 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable
Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and
environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's
sustainability. This paper presents a study that articulates the previous project, the EduPARK, with the current one, the
EduCITY. While EduPARK was developed within an urban park, EduCITY expanded its geographical area to the entire
city. This study aims to analyze students' perceptions regarding changes in their nature conservation attitudes after
exploring an urban green park in a mobile AR game-based learning activity. For this purpose, 233 basic education students
(from school-year 5 to 9) played a game for environmental education, available in the EduPARK app, at the Infante D.
Pedro Park (Aveiro, Portugal). Through a mixed method approach, data collection was focused on students and included
two questionnaires, applied before and after the game activity; a focus group guide; and an observation grid. Results show
a strengthening of positive attitudes towards nature conservation. Moreover, students mentioned that their nature
conservation future intentions are focused on preserving natural resources, combating resources' waste, recycling waste,
reducing pollution, and protecting fauna and flora. Students also revealed willingness and concern to teach friends and
family about what they have learned with the EduPARK game. The EduCITY intends to give continuity to these practices
throughout Aveiro city. This is anchored on a community-based participatory project integrating AR location games based
on challenges, to be explored in the city, in formal, non-formal, and informal educational contexts, in a socio constructivism
approach. This study adds to the literature on education for Sustainable Development, by revealing that it is possible to
sensitize school students to nature conservation through mobile AR game-based approaches in the outdoors, which can be
a first step to promote positive nature attitudes. |
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