Title:
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PROBLEM-BASED EDUCATIONAL GAME BECOMES STUDENT-CENTERED LEARNING ENVIRONMENT |
Author(s):
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Pornpimon Rodkroh, Praweenya Suwannatthachote, Wannee Kaemkate |
ISBN:
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978-989-8533-18-0 |
Editors:
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Demetrios G Sampson, J. Michael Spector, Dirk Ifenthaler and Pedro IsaĆas |
Year:
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2013 |
Edition:
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Single |
Keywords:
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Problem-based educational games, game-based learning, game design, student-centered learning |
Type:
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Short Paper |
First Page:
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336 |
Last Page:
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340 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Problem-based educational games are able to provide a fun and motivating environment for teaching and learning of certain subjects. However, most educational game models do not address the learning elements of problem-based educational games. This study aims to synthesize and to propose the important elements to facilitate the learning process and problem solving skill in game-based learning from selected education game models and a problem-based learning model. The results showed two critical components were 1) pedagogy and 2) design embedded in game-based learning and three significant characteristics of a problem-based educational game were 1) authentic problems, 2) student-centered activity, and 3) a facilitator. This paper focuses on proposing and discussing components that leverage the pedagogical aspects in designing a problem-based educational game environment. Moreover, other developers can use this pattern to facilitate to be student-centered learning environment. |
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