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Title:      PRACTICE THROUGH PLAY USING MOBILE TECHNOLOGY
Author(s):      Agnes D. Garciano, Debbie Marie B. Verzosa, Ma. Louise Antonette N. De Las Peñas, Maria Alva Q. Aberin, Juan Carlo F. Mallari, Jumela F. Sarmiento and Mark Anthony C. Tolentino
ISBN:      978-989-8704-47-4
Editors:      Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías
Year:      2023
Edition:      Single
Keywords:      Mobile Technology in Teaching Mathematics, Mathematical Apps, Drill-and-Practice
Type:      Full Paper
First Page:      351
Last Page:      358
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper discusses the Just Keep Solving apps that are designed based on deliberate practice model for developing mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined by a knowledgeable other such as a teacher. The integration of game design features provides a positive environment wherein the learning goals critical in a deliberate practice model are emphasized. Possible strategies for integrating the apps in a classroom are also discussed using Hughes, Thomas and Scharber's RAT (Replacement, Amplification, Transformation) framework. The games can replace traditional pen-and-paper classroom activities, amplify learning by personalizing a student's experience and providing opportunities for deliberate practice, and transform instruction from being teacher-centered to student-centered.
   

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