Title:
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PRACTICE THROUGH PLAY USING MOBILE TECHNOLOGY |
Author(s):
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Agnes D. Garciano, Debbie Marie B. Verzosa, Ma. Louise Antonette N. De Las Peñas,
Maria Alva Q. Aberin, Juan Carlo F. Mallari, Jumela F. Sarmiento
and Mark Anthony C. Tolentino |
ISBN:
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978-989-8704-47-4 |
Editors:
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Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2023 |
Edition:
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Single |
Keywords:
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Mobile Technology in Teaching Mathematics, Mathematical Apps, Drill-and-Practice |
Type:
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Full Paper |
First Page:
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351 |
Last Page:
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358 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper discusses the Just Keep Solving apps that are designed based on deliberate practice model for developing
mathematical skills. Features of deliberate practice include well-defined goals involving areas of weakness as determined
by a knowledgeable other such as a teacher. The integration of game design features provides a positive environment
wherein the learning goals critical in a deliberate practice model are emphasized. Possible strategies for integrating the apps
in a classroom are also discussed using Hughes, Thomas and Scharber's RAT (Replacement, Amplification,
Transformation) framework. The games can replace traditional pen-and-paper classroom activities, amplify learning by
personalizing a student's experience and providing opportunities for deliberate practice, and transform instruction from
being teacher-centered to student-centered. |
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