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Title:      PLUG: A ZIGBEE NETWORK FOR PLAYING UBIQUITOUS GAMES
Author(s):      Alexandre Topol, Jérôme Dupire, Viviane Gal
ISBN:      978-989-8533-38-8
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2015
Edition:      Single
Keywords:      Ubiquitous, pervasive, video game, wireless sensors network (WSN), physiology, mobility, entertainment.
Type:      Short Paper
First Page:      251
Last Page:      255
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      In this paper we present the project PLUG (PLay Ubiquitous Game and play more) the aim of which is to deploy a ubiquitous game in a museum. For this, we required wireless communication between players and the game server, and the deployment of a wireless sensor network for monitoring the physiological activity and movements of the players. Among potential technologies, we selected zigbee. Here we describe the project and the challenges of devising a cheap and useful wireless network solution, including our experiences dealing with hardware and software issues. This work can be used as a reference for future game projects.
   

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