Title:
|
PLUG: A ZIGBEE NETWORK FOR PLAYING UBIQUITOUS GAMES |
Author(s):
|
Alexandre Topol, Jérôme Dupire, Viviane Gal |
ISBN:
|
978-989-8533-38-8 |
Editors:
|
Katherine Blashki and Yingcai Xiao |
Year:
|
2015 |
Edition:
|
Single |
Keywords:
|
Ubiquitous, pervasive, video game, wireless sensors network (WSN), physiology, mobility, entertainment. |
Type:
|
Short Paper |
First Page:
|
251 |
Last Page:
|
255 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
In this paper we present the project PLUG (PLay Ubiquitous Game and play more) the aim of which is to deploy a ubiquitous game in a museum. For this, we required wireless communication between players and the game server, and the deployment of a wireless sensor network for monitoring the physiological activity and movements of the players. Among potential technologies, we selected zigbee. Here we describe the project and the challenges of devising a cheap and useful wireless network solution, including our experiences dealing with hardware and software issues. This work can be used as a reference for future game projects. |
|
|
|
|