Title:
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PLAYFUL E-PARTICIPATION WITH MINECRAFT AS DEVELOPMENT TOOL FOR URBAN REDESIGN: A CASE STUDY |
Author(s):
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Artan Rexhepi, Sonja Filiposka, Vladimir Trajkovik |
ISBN:
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978-989-8533-54-8 |
Editors:
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Piet Kommers and Guo Chao Peng |
Year:
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2016 |
Edition:
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Single |
Keywords:
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e-government, e-participation, e-municipality, playful public participation, citizen participation |
Type:
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Full Paper |
First Page:
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49 |
Last Page:
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56 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Accessing ICTs among citizens, especially youth, is gaining momentum as it is assumed to contribute to increased participation and general improvement in citizensÂ’ present and future welfare. The move to create opportunities for engagement of youth in processes of urban planning represents one common vision for empowering local communities with ICT platforms, with which they can face existing concerns on existing public spaces and actively contribute in revitalizing planning processes through civic engagement. This paper is based on a local government case study, an initiative for using Minecraft as a citizen participation tool for urban redesign in local development. The aim is to examine how this initiative has approached the common vision of access, utilization, participation, and engagement of citizens in the community. By presenting this vision of access to ICT promotion for civic engagement among citizens and youths, this paper aims to provide a practical illustration of how serious games may be used in urban planning and to explore the potential by applying the application in the context of local governments. We draw interesting lessons from this case and implications for e-Participation. |
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