Title:
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PLAYER-CENTRIC ADAPTATION OF A CAR DRIVING VIDEO GAME |
Author(s):
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Boyan Bontchev, Dessislava Vassileva and Dobrin Ivanov |
ISBN:
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978-989-8533-75-3 |
Editors:
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Piet Kommers and Pedro IsaĆas |
Year:
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2018 |
Edition:
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Single |
Keywords:
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Video Game, Player-Centric, Adaptation, Arousal, RAGE |
Type:
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Full Paper |
First Page:
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193 |
Last Page:
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200 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Dynamic player-centric adaptation continues being a challenge for software applications and, in particular, in video games. The paper presents a dynamic adjustment of difficulty and visual effects in a car driving 3D video game based on changes of both the player performance (outcomes) shown within the game session and, on the other hand, the player arousal (excitement) recognized by a special, free game component. The component is applied for estimation of arousal inferred by the electrodermal activity of an individual player measured by a cheap custom device. The paper proposes a simple model for keeping the player in flow while adjusting dynamically both task difficulty and game visual effects, providing a better immersion, challenge, and tension. The presented initial results are statistically significant and answer positively to the main research question of the study: does the adaptive version of the game provide a better gaming experience than the non-adaptive one? |
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