Title:
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PHYSICALLY-BASED LINEAR BLEND SKINNING |
Author(s):
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YoungBeom Kim and JungHyun Han |
ISBN:
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978-989-8533-66-1 |
Editors:
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Yingcai Xiao and Ajith P. Abraham |
Year:
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2017 |
Edition:
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Single |
Keywords:
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Computer animation, linear blend skinning, skeletal joints, torques |
Type:
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Poster/Demonstration |
First Page:
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349 |
Last Page:
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350 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper proposes an example-based linear blend skinning system that incorporates the torques applied to the skeletal joints. For this purpose, deformation gradient predictors are trained using a set of examples with the minimum torque and another set with the maximum torque. The run-time algorithm takes an animated skeleton and joint torques as input. It computes the deformation gradients from the predictors. They are then combined with torque-based blending functions. The functions are trained at the preprocessing stage using a set of skeleton-mesh-torque examples with the aid of statistical analysis. The experimental results show that the proposed system runs at real-time and produces quite realistic skinned meshes based on the input torques. |
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