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Title:      PERCEPTIONS OF THE ELDERLY USERS OF MOTION TRACKING EXERGAMES
Author(s):      Tapani N. Liukkonen, Tuomas Mäkilä, Hanna Ahtosalo, Toni Heinonen, Reetta Raitoharju, Paula Pitkäkangas
ISBN:      978-989-8533-38-8
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2015
Edition:      Single
Keywords:      Exergames, Motion Tracking, Elderly, Serious Game.
Type:      Full Paper
First Page:      123
Last Page:      130
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper presents the results from the field tests of two custom made exergames, based on a commercial off-the-shelf technology, aimed for the elderly people. First game resembles the guided mobility and stretching class, and the second one is more game-like with youthful theme and active movement. Both exergames were tested on two sites, urban and rural setting, totaling 19 elderlies. Usability findings are reported in a form of System Usability Scale (SUS) score analysis, and playability aspects as a Game Experience Questionnaire (GEQ) analysis. Further analysis is done from observation and interview material. The second game, which had more familiar setting and appropriate pacing, received positive feedback and higher scores from the tests. Based on this material we discuss about the design of exergames aimed for the elderly persons who are not experienced computer game players, the importance of graphical clarity and the need for specialized game experience questionnaire for the elderlies.
   

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