Title:
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OPERATIONALISING GAMIFICATION IN AN EDUCATIONAL AUTHENTIC ENVIRONMENT |
Author(s):
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Torsten Reiners, Lincoln C. Wood, Vanessa Chang, Christian Gütl, Jan Herrington, Hanna Teräs, Sue Gregory |
ISBN:
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978-972-8939-77-9 |
Editors:
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Piet Kommers, Tomayess Issa and Pedro Isaías |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Skill training, virtual environment, game mechanism, engagement, authentic LEARNING |
Type:
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Full Paper |
First Page:
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93 |
Last Page:
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100 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper addresses the largely inauthentic pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and authentic experience in education; that is to bridge the gap between the academic perspective and the real-world requirements. Industry postulate that recent graduates lack requisite skills, are often ignorant of the workings of company cultures, and are uncertain how to transfer their university-acquired theoretical knowledge to effective practice. We propose an environment that increases authenticity through inclusion of real-life complexity modelled in an immersive scenario, links scenarios into a comprehensive supply chain that supports exchange of information and repercussions/effects from actions between modules, and includes gaming mechanisms to increase student engagement further. In particular, the gaming mechanisms encourage student engagement (and better manage their interaction/learning process with in a step-wise fashion, rather than throwing them in the deep end), reflection, and learning from the flow-on effects of an interlinked immersive, authentic, virtual, awesome, environment. |
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