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Title:      OPERATIONALISING GAMIFICATION IN AN EDUCATIONAL AUTHENTIC ENVIRONMENT
Author(s):      Torsten Reiners, Lincoln C. Wood, Vanessa Chang, Christian Gütl, Jan Herrington, Hanna Teräs, Sue Gregory
ISBN:      978-972-8939-77-9
Editors:      Piet Kommers, Tomayess Issa and Pedro Isaías
Year:      2012
Edition:      Single
Keywords:      Skill training, virtual environment, game mechanism, engagement, authentic LEARNING
Type:      Full Paper
First Page:      93
Last Page:      100
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper addresses the largely ‘inauthentic’ pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and authentic experience in education; that is to bridge the gap between the academic perspective and the real-world requirements. Industry postulate that recent graduates lack requisite skills, are often ignorant of the workings of company cultures, and are uncertain how to transfer their university-acquired theoretical knowledge to effective practice. We propose an environment that increases authenticity through inclusion of real-life complexity modelled in an immersive scenario, links scenarios into a comprehensive supply chain that supports exchange of information and repercussions/effects from actions between modules, and includes gaming mechanisms to increase student engagement further. In particular, the gaming mechanisms encourage student engagement (and better manage their interaction/learning process with in a step-wise fashion, rather than ‘throwing them in the deep end’), reflection, and learning from the flow-on effects of an interlinked immersive, authentic, virtual, awesome, environment.
   

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