Title:
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MOOD DEVICES: INTERACTIVE MEDIA AND MENTAL HEALTH |
Author(s):
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Eva Lindh Waterworth , John Waterworth , Markus Häggkvist, , Kalle Jalkanen , Sandra Olsson , Henrik Wimelius , Björn Yttergren |
ISBN:
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972-98947-5-2 |
Editors:
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Pedro Isaías, Piet Kommers and Maggie McPherson |
Year:
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2004 |
Edition:
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1 |
Keywords:
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Mood devices, mental health, presence, emotion, relaxation, achievement. |
Type:
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Full Paper |
First Page:
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469 |
Last Page:
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476 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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We introduce Mood Devices, interactive digital media and environments designed to alter the inter-actors psychological
state. In particular, we describe three very different virtual reality (VR) environments: Relaxation Island, the
Exploratorium, and the Achievement Room, developed with our partners as part of the EMMA (Engaging Media for
Mental Health) project. Relaxation Island is designed to support established relaxation techniques, as part of interventions
to assist individuals cope with specific anxieties such as examination stress. The Achievement Room gives users with
chronic restricted mobility the opportunity to sing and play in a virtual concert, in front of an audience of avatars
programmed to respond to their performance. The aim is to provide a sense of achievement and encourage a more
positive attitude. The Exploratorium, as the name suggests, takes a more user-directed approach: It provides an
environment that can be explored in an embodied way, with three specific zones designed to elicited widely different
moods. All three environments can be run on a range of platforms, from high-end immersive VR, to pocket-sized PDAs
and web-based applications. We see such interactive media as providing an important contribution to the future of ehealth
programmes. |
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