Title:
|
MOBILE PHONES: CREATIVE LEARNING TOOLS |
Author(s):
|
Niamh Mcgreen , Inmaculada Arnedillo Sánchez |
ISBN:
|
972-8939-02-7 |
Editors:
|
Pedro Isaías, Carmel Borg, Piet Kommers and Philip Bonanno |
Year:
|
2005 |
Edition:
|
Single |
Keywords:
|
Ubiquitous learning, mobile phones, creativity, digital narrative, Multimedia Messaging Service (MMS), mobile blog. |
Type:
|
Short Paper |
First Page:
|
241 |
Last Page:
|
245 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
It is widely recognised that creativity is important for learning. Creativity is considered to be an integral part of a childs personal development (Sefton-Green, 1999) and an essential life skill in the 21st century, which needs to be encouraged and fostered in children from an early age (Leach, 2001). It has often been argued that creativity is an inherent characteristic in a person and cannot be taught, but researchers in education suggest that teaching for creativity can be achieved through creating learning environments in which the students natural creativity can thrive (Lovless, 2002). The production of narratives and films facilitate learners to express their creative ideas. To this end, creative activities involving media production, such as film making, develop not only a range of transferable skills, but also allow the learner to develop as an individual (Sefton-Green, 1999). With the near ubiquity of mobile technology amongst teenagers and the ever-increasing functionality of mobile phones, researchers cannot afford to ignore their role in learning (Naismith, 2005). Since access to technology is often highlighted as one of the difficulties experienced in creative learning activities (Sefton-Green, 1999), and since mobile technology is so widely available, it becomes interesting to look to mobile phones as a technology for creative learning activities. This paper explores the potential of multimedia capable mobile phones to carry out learning experiences designed to foster creativity. Our approach borrows concepts and ideas from narrative and digital video production to develop a learning experiences whose objective is to create a digital narrative. In particular our approach is innovative in that all the footage is shot and all the soundtracks recorded on a XDA11 smartphone. Furthermore, via the Multimedia Messaging Service (MMS) available in smartphones, all the footage and soundtracks are made available to other participants via mobile blogs on the internet. The final editing of the narrative is done using PCs and standard movie editor software. |
|
|
|
|