Title:
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MOBILE LEARNING BASED GAMIFICATION IN A HISTORY LEARNING CONTEXT |
Author(s):
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Ymran Fatih, Elhard James Kumalija and Yi Sun |
ISBN:
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978-989-8533-76-0 |
Editors:
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Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2018 |
Edition:
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Single |
Keywords:
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Gamification, History Learning, Digital Games, Mobile Games, Augmented Reality |
Type:
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Short Paper |
First Page:
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143 |
Last Page:
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147 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Engagement and motivation are ones of the main factors that impact the student performance during a learning process. The reason why, introducing Gamification in learning aims to improve the learning process, by making use of the motivating effects of digital game elements and techniques. However, summarizing Gamification into a set of technical concepts (points, badges and leaderboards) is a very common misunderstanding of Gamification hence greatly reducing the purposed effect on the target (students). In this paper, after exploring the key elements that can lead to a good Gamification in "History" as a learning context, driven by target (students) motivation, we will try to propose a solution based on mobile technologies, mainly Augmented Reality (AR), and design a way of evaluation and verification. |
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