Title:
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MOBILE AUGMENTED REALITY APPS FOR TEACHING ETHICALLY SENSITIVE TOPICS IN MEDICINE |
Author(s):
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Urs-Vito Albrecht, Bernhard Häussermann, Herbert K. Matthies, Ute von Jan |
ISBN:
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978-972-8939-66-3 |
Editors:
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Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Mobile learning, augmented reality, medicine, ethics |
Type:
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Short Paper |
First Page:
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247 |
Last Page:
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252 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In medical education, the use of eLearning content to support and improve teaching and learning has a long tradition. Since mobile devices are nowadays almost omnipresent, it is possible to seamlessly integrate the educational process into daily life when using mobile learning concepts. Augmented reality (AR) can significantly increase the attractiveness of mobile learning applications by adding a new level of experience for learners and thus improving the learning situation. In addition, AR applications allow students to gain experience in areas where ethical constraints may have to be placed on learning the subject in a real-life scenario. In this paper, an application following this concept, called mARble, will be presented. It offers an augmented reality blended learning environment for mobile phones. Currently, content for a course in basic forensics is available, and in a pilot study, medical students will be equipped with smart phones with a preinstalled version of mARble that gives them the opportunity to practice the recognition of certain wound patterns by overlaying these wound patterns on their own skin in real-time. The application also contains supplemental material in the form of multimedia and textual content as well as questions and tasks concerning the presented wound patterns to further enhance the learning experience. The main objective of the project is to generate synergy effects in the learning process by combining the best of modern mobile learning concepts with a traditional learning setting. By using innovative visualization techniques within the presented application, students are provided with the means to interact in a role-playing setting within their group, and a demanding, but fascinating learning environment can be created. The presented solution may also be of use for enhancing the learning process in other areas of medical expertise. |
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