Title:
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MESH CUTTING ALGORITHM FOR USE IN AN ORTHOPAEDIC SURGERY SIMULATOR |
Author(s):
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Andrew Boothroyd, Duke Gledhill, Damian De Luca |
ISBN:
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978-972-8939-74-8 |
Editors:
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Yingcai Xiao |
Year:
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2012 |
Edition:
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Single |
Keywords:
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Mesh cutting, surgery, simulator, orthopaedics, podiatry, serious games |
Type:
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Full Paper |
First Page:
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27 |
Last Page:
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36 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In order to develop a podiatric orthopaedic training simulator the obstacle of simulating podiatric bone surgery must be overcome. In order to simulate this surgery appropriately, it is necessary to be able to cut through a virtual representation of a patientÂ’s foot on-screen in real-time. We investigate several methods of cutting through simulated objects in general, and evaluate their usefulness in simulating real-time interactive bone surgery. We determine that none of these conventional methods are fully suitable and instead propose, develop and test a method using planar slicing of polyhedral mesh geometry. |
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