Title:
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INTEGRATING CHALLENGE BASED LEARNING APPROACH INTO THE STAGES OF THE GAME DESIGN THINKING |
Author(s):
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Isabel Cristina Siqueira da Silva |
ISBN:
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978-989-8533-79-1 |
Editors:
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Katherine Blashki and Yingcai Xiao |
Year:
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2018 |
Edition:
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Single |
Keywords:
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Game Design Thinking, Challenge Based Learning, Education, Innovation, Creativity |
Type:
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Full Paper |
First Page:
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153 |
Last Page:
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160 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Game design thinking is a constantly evolution process and challenges professionals to proposing new products that involve innovation and creativity to achieve their goals and satisfy their target audience. New methodologies are being proposed and tested in order to establish design patterns that aid in the development stages of games during the game design process. In this sense, the methodology challenge based learning, unlike project and problem based learning, proposes the replacement of the question or the problem by a challenge. This is an important proposal in a game designer's learning, which looks for the ability to analyze and evaluate real open-ended nature problems, leading to more experiential perspective. Thus, this methodology present to the learners (and future professionals) a challenge scenario asking them to think about a number of possible solutions using a variety of interactive tools. This work presents the experiences and reflections related to the challenge based learning methodology applied to the process of game design thinking in undergraduate game classes. The results, obtained from cases study, are analyzed and discussed highlighting insights on the combination of both methodologies challenge based learning and game design thinking. |
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