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Title:      INTEGRATING CHALLENGE BASED LEARNING APPROACH INTO THE STAGES OF THE GAME DESIGN THINKING
Author(s):      Isabel Cristina Siqueira da Silva
ISBN:      978-989-8533-79-1
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2018
Edition:      Single
Keywords:      Game Design Thinking, Challenge Based Learning, Education, Innovation, Creativity
Type:      Full Paper
First Page:      153
Last Page:      160
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Game design thinking is a constantly evolution process and challenges professionals to proposing new products that involve innovation and creativity to achieve their goals and satisfy their target audience. New methodologies are being proposed and tested in order to establish design patterns that aid in the development stages of games during the game design process. In this sense, the methodology challenge based learning, unlike project and problem based learning, proposes the replacement of the question or the problem by a challenge. This is an important proposal in a game designer's learning, which looks for the ability to analyze and evaluate real open-ended nature problems, leading to more experiential perspective. Thus, this methodology present to the learners (and future professionals) a challenge scenario asking them to think about a number of possible solutions using a variety of interactive tools. This work presents the experiences and reflections related to the challenge based learning methodology applied to the process of game design thinking in undergraduate game classes. The results, obtained from cases study, are analyzed and discussed highlighting insights on the combination of both methodologies challenge based learning and game design thinking.
   

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