Title:
|
IMPULSE-BASED DYNAMIC SIMULATION ON THE GPU |
Author(s):
|
Daniel Bayer , Jan Bender , Raphael Diziol |
ISBN:
|
978-972-8924-84-3 |
Editors:
|
Yingcai Xiao, Tomaz Amon and Piet Kommers |
Year:
|
2009 |
Edition:
|
Single |
Keywords:
|
Physics-based animation, dynamic simulation, impulse-based simulation, GPU |
Type:
|
Full Paper |
First Page:
|
73 |
Last Page:
|
80 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
In this paper a new, efficient method for dynamic simulation on the GPU is presented. The method is based on an
impulse-based approach which is an ideal candidate to simulate on limited hardware due to its simplicity. The proposed
method shows how the impulse-based dynamic simulation can benefit from the highly parallel structure of the GPU
without suffering too much losses by its limitations. This is achieved by the use of a new way to solve constraints. Most
parts of the actual computation can be done in parallel, using only a small number of operations. This allows the
implementation to run on a wide range of graphics boards. |
|
|
|
|