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Title:      IMPROVING THE POPULARITY OF EDUCATIONAL GAMES USING OPTIMAL GAME DEVELOPMENT
Author(s):      Johann Allers, Gunther R. Drevin and Trudie Benade
ISBN:      978-989-8533-95-1
Editors:      Hans Weghorn
Year:      2019
Edition:      Single
Keywords:      Educational Games, Optimal Game Development, Scrabble
Type:      Full Paper
First Page:      146
Last Page:      154
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Educational games are powerful tools that can be utilized to help people learn while having fun, but it is one of the least played genres of games to date. This paper addresses the problem of increasing the popularity of educational games by identifying optimal game elements and characteristics and implementing it in an educational game. In other words, the goal was to create a fun-to-play and educational game. A literature survey was done to identify these elements with the goal to create a game which enables a user to play the popular educational game, Scrabble. A desktop application that implemented all of these elements, identified in the study, was created and it allows the user to play Scrabble against artificial intelligence opponents.
   

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