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Title:      IMPLEMENTATION OF COMPUTER GAMES ELEMENTS INTO THE VIRTUAL EDUCATIONAL ENVIRONMENT
Author(s):      Iryna Vereitina and Yurii Baidak
ISBN:      978-989-8533-78-4
Editors:      Miguel Baptista Nunes and Pedro Isaias
Year:      2018
Edition:      Single
Keywords:      Virtual Educational Environment, Situated Learning, Computer Games
Type:      Full Paper
First Page:      124
Last Page:      130
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The present paper focuses on the approach, which corresponds to the virtual learning in the artificial environment, and should be considered as situational and action-based, because the features of its application are determined each time by the specific conditions of training and the virtual educational situation that exists only in this area, at this time, between specific subjects and objects of education. The objective of the study is to determine possible ways of university learning process optimization. This paper is a preliminary attempt to show that integration of educational game elements to virtual learning environments will help students to reach educational goals in the process of study and familiarize with the norms and values of society.
   

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