Title:
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IMMERSIVE GAMIFICATION FOR THE STUDENT |
Author(s):
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Emiliano Labrador, Eva Villegas |
ISBN:
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978-989-8533-22-7 |
Editors:
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Katherine Blashki and Yingcai Xiao |
Year:
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2014 |
Edition:
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Single |
Keywords:
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Gamification, Immersion, Game Characters, Teaching, Fun Experience, Knowledge. |
Type:
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Poster/Demonstration |
First Page:
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386 |
Last Page:
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388 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The work described below forms is part of a project based on the application of gamification techniques in a first-year course of the Degree in Multimedia Engineering at La Salle-Universitat Ramon Llull. The work discusses the advantages of the applying of immersive gamification techniques in the acquisition of role-based learning. The project begins with the analysis of data collected during the years 11/12, analysis of data and student opinion collected during the years 12/13 and the analysis of data and student opinion collected throughout the years 13/14. Gamification methodology was applied any during the current year. |
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