Title:
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IMMERSION DURING DIGITALMEDIAMULTITASKING |
Author(s):
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Hao Wang, Chien-Wen Ou-Yang and Chun-Tsai Sun |
ISBN:
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978-989-8533-91-3 |
Editors:
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Katherine Blashki and Yingcai Xiao |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Immersion, Multitasking, Digital Media, Eye-Tracking, User Experience |
Type:
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Full Paper |
First Page:
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189 |
Last Page:
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196 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In terms of digital media usage, immersion refers to user involvement in and focus on a single activity. It is easy to assume
that individuals can only be immersed in one media at any moment, but the commonalty of multi-tasking raises questions
regarding whether one media source should be considered the true locus of immersion. Self-report questionnaires and eye
trackers were used to measure the immersive experiences of a sample consisting of students (ranging from undergraduate
to doctoral candidates) from two universities while playing video games and watching a television program at the same
time. Their data were compared with those for a similar group of individuals playing games or watching television only.
While we found evidence of immersion across the two activities while multitasking, some immersion dimensions were
significantly weaker. We also noted that immersion experiences from multiple media might be cumulative. A possible
explanation for our results is that the act of switching between two media compensated for any down timeĀusers could
abandon a less attractive medium and switch to the other, resulting in an impression of continuous immersion in the overall
multitasking experience. |
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