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Title:      IMAGE-SPACE SHEET-BUFFERED SPLATTING ON THE GPU
Author(s):      Sergi Grau , Dani Tost
ISBN:      ISSN: 1646-3692
Editors:      Pedro IsaĆ­as and Marcin Paprzycki
Year:      2007
Edition:      V II, 2
Keywords:      Volume rendering. Splatting. GPU.
Type:      Journal Paper
First Page:      141
Last Page:      150
Language:      English
Cover:      no-img_eng.gif          
Full Contents:      click to dowload Download
Paper Abstract:      Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially suitable for zoomed views of the data and point-based surface models, that projects the voxels in slabs perpendicular to the viewing direction. Recently, a GPU design of this method has been proposed that considerably accelerates the rendering stage. However, the bottleneck of the method is the computation of the buckets, i.e the structure handling the voxels to be rendered in each slab. This stage of the method is done on the CPU. In this paper, we propose a new design of the method that creates and manages the buckets on the GPU. The proposed method is more than three times faster than the previous ones.
   

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