Title:
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IMAGE-SPACE SHEET-BUFFERED SPLATTING ON GPU |
Author(s):
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Sergi Grau , Dani Tost |
ISBN:
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978-972-8924-39-3 |
Editors:
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António Palma dos Reis, Katherine Blashki and Yingcai Xiao (series editors:Piet Kommers, Pedro Isaías and Nian-Shing Chen) |
Year:
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2007 |
Edition:
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Single |
Keywords:
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Volume rendering. Splatting. GPU. |
Type:
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Full Paper |
First Page:
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75 |
Last Page:
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81 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially suitable for
zoomed views of the data and point-based surface models, that projects the voxels in slabs perpendicular to the viewing
direction. Recently, a GPU design of this method has been proposed that considerably accelerates the rendering stage.
However, the bottleneck of the method is the computation of the buckets, i.e the structure handling the voxels to be
rendered in each slab. This stage of the method is done on the CPU. In this paper, we propose a new design of the method
that creates and manages the buckets on the GPU. The proposed method is more than 6.5 times faster than the previous
ones. |
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