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Title:      IMAGE-SPACE SHEET-BUFFERED SPLATTING ON GPU
Author(s):      Sergi Grau , Dani Tost
ISBN:      978-972-8924-39-3
Editors:      António Palma dos Reis, Katherine Blashki and Yingcai Xiao (series editors:Piet Kommers, Pedro Isaías and Nian-Shing Chen)
Year:      2007
Edition:      Single
Keywords:      Volume rendering. Splatting. GPU.
Type:      Full Paper
First Page:      75
Last Page:      81
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially suitable for zoomed views of the data and point-based surface models, that projects the voxels in slabs perpendicular to the viewing direction. Recently, a GPU design of this method has been proposed that considerably accelerates the rendering stage. However, the bottleneck of the method is the computation of the buckets, i.e the structure handling the voxels to be rendered in each slab. This stage of the method is done on the CPU. In this paper, we propose a new design of the method that creates and manages the buckets on the GPU. The proposed method is more than 6.5 times faster than the previous ones.
   

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