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DESIGN OF A PROTOTYPE MOBILE APPLICATION TO MAKE MATHEMATICS EDUCATION MORE REALISTIC
Dawid B. Jordaan, Dorothy J. Laubscher and A. Seugnet Blignaut
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TABLETS AND APPLICATIONS TO TELL MATHEMATICS HISTORY IN HIGH SCHOOL
Eduardo Jesus Dias, Carlos Fernando Araujo Jr. and Marcos Andrei Ota
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ASSESSING THE POTENTIAL OF LEVELUP AS A PERSUASIVE TECHNOLOGY FOR SOUTH AFRICAN LEARNERS
Nhlanhla A. Sibanyoni and Patricia M. Alexander
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#GOTTACATCHEMALL: EXPLORING POKEMON GO IN SEARCH OF LEARNING ENHANCEMENT OBJECTS
Annamaria Cacchione, Emma Procter-Legg and Sobah Abbas Petersen
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A FRAMEWORK FOR FLIPPED LEARNING
Jenny Eppard and Aicha Rochdi
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THE TECHNOLOGY ACCEPTANCE OF MOBILE APPLICATIONS IN EDUCATION
Mark Anthony Camilleri and Adriana Caterina Camilleri
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ENGAGING CHILDREN IN DIABETES EDUCATION THROUGH MOBILE GAMES
Nilufar Baghaei, John Casey, David Nandigam, Abdolhossein Sarrafzadeh and Ralph Maddison
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A MOBILE APPLICATION FOR USER REGULATED SELF-ASSESSMENTS
Fotis Lazarinis, Vassilios S. Verykios and Chris Panagiotakopoulos
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ACCEPTANCE OF MOBILE LEARNING AT SMES OF THE SERVICE SECTOR
Marc Beutner and Frederike Anna Rüscher
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EXPERIMENTING WITH SUPPORT OF MOBILE TOUCH DEVICES FOR PUPILS WITH SPECIAL EDUCATIONAL NEEDS
Vojt?ch Gybas, Kate?ina Kostolányová and Mgr. Libor Klubal
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