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Title:      HOW TO TEACH PROGRAMMING WITH ELECTRONIC GAMES
Author(s):      Ronald Carvalho Boadana, Cristina Souza de Araujo, Jucimar Maia da Silva Junior, Clairon Lima Pinheiro and Luis Cuevas Rodriguez
ISBN:      978-989-8704-49-8
Editors:      Katherine Blashki, Yingcai Xiao, Piet Kommers and Pedro IsaĆ­as
Year:      2023
Edition:      Single
Keywords:      Programming, Games, Skills, Learning
Type:      Short
First Page:      243
Last Page:      246
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This article describes the process of development of electronic games using the programming language Python which aims to focus on upgrading the student's programming skills. This way to learn turns out to be interesting by the fact that using arcade games that are daily plenty popular among the young who dedicate a lot of their time to playing. The process of game creation is more exciting to apply development tools than programming lists by college subjects.
   

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