Title:
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HOW TO TEACH PROGRAMMING WITH ELECTRONIC GAMES |
Author(s):
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Ronald Carvalho Boadana, Cristina Souza de Araujo, Jucimar Maia da Silva Junior, Clairon Lima Pinheiro and Luis Cuevas Rodriguez |
ISBN:
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978-989-8704-49-8 |
Editors:
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Katherine Blashki, Yingcai Xiao, Piet Kommers and Pedro IsaĆas |
Year:
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2023 |
Edition:
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Single |
Keywords:
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Programming, Games, Skills, Learning |
Type:
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Short |
First Page:
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243 |
Last Page:
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246 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This article describes the process of development of electronic games using the programming language Python which aims to focus on upgrading the student's programming skills. This way to learn turns out to be interesting by the fact that using arcade games that are daily plenty popular among the young who dedicate a lot of their time to playing. The process of game creation is more exciting to apply development tools than programming lists by college subjects. |
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