Title:
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HETEROGENEOUS CPU-GPU IMPLEMENTATION OF COLLISION DETECTION |
Author(s):
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Mohid Tayyub and Gul N. Khan |
ISBN:
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978-989-8533-95-1 |
Editors:
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Hans Weghorn |
Year:
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2019 |
Edition:
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Single |
Keywords:
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CPU-GPU Systems, Fast Collision Detection, Gaming and Animation, Heterogeneous Computing |
Type:
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Full Paper |
First Page:
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71 |
Last Page:
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78 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Collision detection is one of the key tasks employed for animation, simulation and gaming applications. A collision
detection algorithm must be efficient and work in real time as it executes multiple times over the course of its applications.
Parallel and/or GPU implementation have been employed to reduce the execution time for collision detection. In this paper,
we investigate, implement and analyze a parallel broad-phase part of collision detection for CPU-GPU implementation.
A crucial part of co-running any algorithm is determining the workload partition ratio. To this end this paper presents a
successive approximation approach to estimate an optimal partition ratio that is also applicable to other applications.
Proving its efficacy in a real-world benchmark by improving the efficiency of collision detection by employing
heterogeneous processing based on CPU-GPU platforms. Our CPU-GPU implementation allowed for an average 7.18%
execution time reduction across all the benchmarks. |
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