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Title:      GAMING AND THE MILITARIZATION OF YOUTH CULTURE: INITIAL REMARKS
Author(s):      John Martino
ISBN:      978-972-8939-36-6
Editors:      Gunilla Bradley, Diane Whitehouse and Gurmit Singh
Year:      2011
Edition:      Single
Keywords:      Gaming, Youth Culture, Militarization, Military Shooter, Empire, War.
Type:      Short Paper
First Page:      197
Last Page:      200
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The significance of the “Military Shooter” (Hoeglund, 2008, p. n.p) sub-genre of computer gaming and its popularity amongst young people has been documented in a number of studies by authors such as Leonard (Leonard, 2004); Ottosen (Ottosen, 2009) and de Peuter (de Peuter, 2010, p. 1). In this paper I will make some initial remarks on how the language, habits and social interactions of young people particularly boys and young men have been reconfigured in a manner consistent with the emergence of a highly militarized variant of youth culture one that has at its core what I will refer to as a militarized mental framework. The extension of a militarized form of youth culture can be understood as not being an isolated phenomenon and, in fact can be more meaningfully comprehended when it is placed within the context of a society wide trend towards “militarization”. This paper will briefly examine the emergence of the “Military Shooter” and what a number of authors have referred to as the “military-academic/scientific-media-entertainment-complex” (MAMEC) (Der Derian, 2009; Lenoir & Lowood, 2005; Lin, Undated).
   

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