Title:
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GAMING AND THE MILITARIZATION OF YOUTH CULTURE: INITIAL REMARKS |
Author(s):
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John Martino |
ISBN:
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978-972-8939-36-6 |
Editors:
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Gunilla Bradley, Diane Whitehouse and Gurmit Singh |
Year:
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2011 |
Edition:
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Single |
Keywords:
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Gaming, Youth Culture, Militarization, Military Shooter, Empire, War. |
Type:
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Short Paper |
First Page:
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197 |
Last Page:
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200 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The significance of the Military Shooter (Hoeglund, 2008, p. n.p) sub-genre of computer gaming and its popularity amongst young people has been documented in a number of studies by authors such as Leonard (Leonard, 2004); Ottosen (Ottosen, 2009) and de Peuter (de Peuter, 2010, p. 1). In this paper I will make some initial remarks on how the language, habits and social interactions of young people particularly boys and young men have been reconfigured in a manner consistent with the emergence of a highly militarized variant of youth culture one that has at its core what I will refer to as a militarized mental framework. The extension of a militarized form of youth culture can be understood as not being an isolated phenomenon and, in fact can be more meaningfully comprehended when it is placed within the context of a society wide trend towards militarization. This paper will briefly examine the emergence of the Military Shooter and what a number of authors have referred to as the military-academic/scientific-media-entertainment-complex (MAMEC) (Der Derian, 2009; Lenoir & Lowood, 2005; Lin, Undated). |
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