Title:
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GAMIFIED PLATFORM TO SUPPORT CHILDREN WITH OBESITY |
Author(s):
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Yeray del Cristo Barrios Fleitas, Carina Soledad González González, Eduardo Aníbal Lalla Ruiz, Pedro Antonio Toledo Delgado |
ISBN:
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978-989-8533-38-8 |
Editors:
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Katherine Blashki and Yingcai Xiao |
Year:
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2015 |
Edition:
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Single |
Keywords:
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Gamification, human-computer interaction, childhood obesity, e-health. |
Type:
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Short Paper |
First Page:
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247 |
Last Page:
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250 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The ProViTao project is an initiative aimed at helping children with obesity problems to overcome this disease in a fun and effective way through the use of gamification. In this project, during an obesity treatment of nine months, only the first three are supervised by a medical team into the hospital. After that period, the treatment is relegated to the family for the next six months. This may involve some disadvantages for monitoring and supervising the patients. Hence, the goal of this work is to provide a platform, ProViTao APP, for monitoring and supervising the patient in those six last months of treatment, which allows to improve the connection between the medical team and the patient and family. ProViTao consists of a mobile and web application, both similar and with multiple functions. This platform covers all the aspects and processes of the treatment. Namely, (i) store and sync information in the cloud, (ii) a user manager and file system. (iii) tools for analysis and data collection, (iv) a communication channel between users, and (v) sports module. |
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