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Title:      GAMIFICATION IN E-MENTAL HEALTH: DEVELOPMENT OF A DIGITAL INTERVENTION ADDRESSING SEVERE MENTAL ILLNESS AND METABOLIC SYNDROME
Author(s):      Alec Shaw, David Paul, William Billingsley, Paul Kwan and Rhonda Wilson
ISBN:      978-989-8533-72-2
Editors:      Piet Kommers, Tomayess Issa, Pedro IsaĆ­as and Ana Hol
Year:      2017
Edition:      Single
Keywords:      Gamification, e-mental health, digital intervention, mental illness, metabolic syndrome
Type:      Full Paper
First Page:      83
Last Page:      90
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      MetaMood is a gamified Android application, developed from an existing paper-based health intervention program, designed to increase the motivation and engagement of participants. The development process followed a clinician-based design which was necessary to avoid exposing participants to an untested and unverified clinical tool. This paper describes design considerations and outcomes which could be useful for similar gamification attempts. It also presents the implementation and evaluation of a clinician review process, a vital step required before a full clinical trial. The success of MetaMood, evaluated through the results of the clinician review, suggests that a similar design, development, and evaluation process should be followed by future mobile e-health interventions before they are released through a public App Store.
   

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