Title:
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GAMIFICATION ELEMENTS IN DIABETES MHEALTH APPS: ANALYSIS AND RECOMMENDATION |
Author(s):
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Marwan S. Alluhaidan, Ala S. Alluhaidan |
ISBN:
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978-989-8533-42-5 |
Editors:
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Mário Macedo, Claire Gauzente, Miguel Baptista Nunes and Guo Chao Peng |
Year:
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2015 |
Edition:
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Single |
Keywords:
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diabetes, mHealth apps, Gamification, Octalysis. |
Type:
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Full Paper |
First Page:
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18 |
Last Page:
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26 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Diabetes apps are a trend that has been used to keep track of patient information. This trend started as health-oriented and now it wants to engage users more towards better health outcomes. Gamification has been introduced to make applications more engaging and challenging. The aim is to have more adherence and longer user commitment. In this paper, we analyze the top ten mHealth apps that are designed for diabetes patients using a Gamification framework called Octalysis. We discovered that a majority of the apps focus on the intrinsic motivation Empowerment and Social Influence, and the extrinsic motivation ownership, and positively motivate patients with Meaning. We recognize how the apps implement different Gamification components and based on the framework recommendations, we suggest a better design approach corresponding to intrinsic, extrinsic, positive, and negative motivation. |
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