Title:
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GAMIFICATION AND INTERDISCIPLINARY SCIENTIFIC
RESEARCH: SCIENTIFIC TEXT MINING |
Author(s):
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Olga Kononova, Dmitry Prokudin, and Angelina Timofeeva |
ISBN:
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978-989-8704-19-1 |
Editors:
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Piet Kommers and Guo Chao Peng |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Contextual Knowledge, Contextual Search, Digital Society, Interdisciplinary Scientific Research, Synthetic Technique,
Scientific Text Mining, Subject-Speci |
Type:
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Short |
First Page:
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209 |
Last Page:
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213 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This study investigates the issues of forming the terminological base of interdisciplinary areas of scientific
research to discover new knowledge, to make the prediction, such as to identify the public discourse effects
on the dynamics of scientific interests. The goals of this paper are to highlight gamification as
interdisciplinary area and to represent the complex approach to contextual knowledge research with scientific
text mining on the example of "The gamification in the main spheres of digital society" topic. In the work,
we use the capabilities of contextual search and extraction of metadata from texts, describing the use of
gamification in various fields of activity, followed by quantitative and qualitative processing of the textual
arrays obtained. The knowledge gained was used to expand the capabilities of the synthetic method in the
part of the text mining analysis as well as the construction and interpretation technique of subject-specific
trends. The conclusion of the research consists in the establishment of the sustainable dependence amongst
scientific and public discourse: socio-political initiatives form the modern public life which term-concepts
identify not only applying technologies in the life of society as such but the scientific discourse directions. |
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