Title:
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GAM-APT: A SERIOUS GAME ATTRIBUTE TAXONOMY
FOR ADVANCED PERSISTENT THREATS |
Author(s):
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Mathew Nicho |
ISBN:
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978-989-8704-24-5 |
Editors:
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Hans Weghorn |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Phishing, Advanced Persistent Threats, Serious Games |
Type:
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Full |
First Page:
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61 |
Last Page:
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68 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Serious games find immense applications in the domain of education, information systems and information security due
to convenience of time, instant feedback, attractiveness and the ease of simulating novel and multiple attack scenarios.
Initially created for military purposes, it emerged as a promising approach to self-train computer users in changing their
profile from a 'weakest link' to a 'strong link' in the network chain. In this respect, training computer users on advanced
persistent threats (APT) vectors which deploys simple social engineering yet complex technical methods to exploit
internetworked computer user and subsequent vulnerabilities is a challenging task. While commercial and academic
efforts in technical cyber security tools and models along with awareness and training has contributed to its abatement to
some extent, the increase in successful attacks pose serious questions on the effectiveness of existing user awareness and
training methods. While serious games and models have been proposed by researchers in cyber security domain,
attributes for building a serious gaming model for APT is wanting in both academic and practitioner domains. In this
respect, we propose a serious game taxonomy GAM-APT by integrating the serious gaming model components namely
the 'player', 'game' and 'knowledge' dimensions with Gagne's nine events using the serious gaming taxonomy. |
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