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Title:      EXPERIMENTAL STUDY ON MOBILE GAME-BASED LEARNING DEVELOPMENT TO GAME DESIGN COURSE
Author(s):      Syamsul Bahrin Zaibon, Norshuhada Shiratuddin
ISBN:      978-972-8939-32-8
Editors:      Heling Huai, Piet Kommers and Pedro IsaĆ­as
Year:      2010
Edition:      Single
Keywords:      Mobile game-based learning, mGBL, engineering model, experimental study, undergraduate
Type:      Short Paper
First Page:      97
Last Page:      102
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Various game development methodologies have been introduced for different types of games (genre, platform), which are available in their own specifications. Although there are many introduced methodologies which are currently practiced, studies show that customized phases and steps to develop mobile game-based learning (mGBL) applications are necessary. A mGBL engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide novice developers with an integrated model with which they can approach more systematically the design and development of mGBL. The engineering model combines a game life cycle based on iterative prototyping and learning model, with supporting activities drawn from sources of best practice in mobile game development. This paper describes an experimental study involving the implementation of the proposed model with a group of undergraduate students who are taking Game Application Development course. The results indicate that the proposed model was practical and usable in developing mGBL applications compared to other models.
   

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