Title:
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EXPERIMENTAL STUDY ON MOBILE GAME-BASED LEARNING DEVELOPMENT TO GAME DESIGN COURSE |
Author(s):
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Syamsul Bahrin Zaibon, Norshuhada Shiratuddin |
ISBN:
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978-972-8939-32-8 |
Editors:
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Heling Huai, Piet Kommers and Pedro IsaĆas |
Year:
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2010 |
Edition:
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Single |
Keywords:
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Mobile game-based learning, mGBL, engineering model, experimental study, undergraduate |
Type:
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Short Paper |
First Page:
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97 |
Last Page:
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102 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Various game development methodologies have been introduced for different types of games (genre, platform), which are available in their own specifications. Although there are many introduced methodologies which are currently practiced, studies show that customized phases and steps to develop mobile game-based learning (mGBL) applications are necessary. A mGBL engineering model is proposed intentionally for developing mGBL applications and is outlined in this paper to provide novice developers with an integrated model with which they can approach more systematically the design and development of mGBL. The engineering model combines a game life cycle based on iterative prototyping and learning model, with supporting activities drawn from sources of best practice in mobile game development. This paper describes an experimental study involving the implementation of the proposed model with a group of undergraduate students who are taking Game Application Development course. The results indicate that the proposed model was practical and usable in developing mGBL applications compared to other models. |
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