Title:
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EXAMINING THE EFFECTIVENESS OF GAMIFICATION
AND GAME-BASED LEARNING IN THE CONTEXT
OF BLOCKCHAIN |
Author(s):
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Nicholas Abela and Owen Sacco |
ISBN:
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978-989-8704-20-7 |
Editors:
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Katherine Blashki |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Blockchain, Gamification, Game-Based Learning, Education |
Type:
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Full |
First Page:
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102 |
Last Page:
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108 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In the world of gaming, there has been a shift from games being used solely for entertainment, to games being used as a
medium to educate. For this matter, there are two methods of making a game which are gamification or game-based
learning. The former is the use of game elements, such as health points or leader boards, and they are applied to a
non-gaming platform. The latter, game-based learning, includes developing a full-fledged game where the means towards
the end, that is to say victory are set in a world where the player has to apply the teachings given to advance. Since this is
an IT-related research, the topic chosen for this study is Blockchain, an ever-expanding sector over the past decade.
Different parts of Blockchain's makeup have been dissected into small, comprehensible pieces of information in the
applications created, which a brand new student to the form can take in at their own pace. Should this study go beyond
this research, it would be beneficial for the experiments to have two games designed and created by someone who has the
artistic and technical capabilities of creating their own assets. This would leave a better impression with the test subjects
and ideally receive a better data set for examination. |
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