Title:
|
ENABLING VR BASED CONCEPTUAL SIMULATIONS FOR ENGINEERING TASKS |
Author(s):
|
Holger Graf |
ISBN:
|
978-972-8924-84-3 |
Editors:
|
Yingcai Xiao, Tomaz Amon and Piet Kommers |
Year:
|
2009 |
Edition:
|
Single |
Keywords:
|
Interactive Finite Element Method, Virtual Reality, Quality Measure, Submodelling, interactive 3D mesh modifications,
VR based engineering workspace |
Type:
|
Full Paper |
First Page:
|
81 |
Last Page:
|
88 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
In this work new methodologies for interactive 3D (volume) mesh manipulations integrating the overall process chain of
linear static analysis are presented. It intends to proof the introduced concepts and to pave the way for conceptual
simulations within virtual environments for the engineering domain. The methodologies try to close the 'user in the loop'
paradigm for fast 'what-if-analysis' in view of geometrical changes of the given analysis domain within a highly
interactive 3D visual environment. The paper is based on previous work of the author and presents an approach of
combining real-time computations for topological operations caused by a quality measure on simplicial elements, remeshing
of 3D triangular/tetrahedral unstructured meshes during a geometrical and a newly introduced submodelling
procedure for complex 3D analysis. The methodologies for mesh manipulations combined with a submodelling procedure
allows for local problem solving of a complex global analysis domain enabling fast preliminary local design changes and
their impact to local stress fields. The work is motivated as current virtual reality systems are facing a paradigm shift
away from pure visualisation and design review systems to more generative environments. |
|
|
|
|