Title:
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EMPATHETIC GAMES: MAKING MEANINGFULEXPERIENCES FOR OTHERNESS PROMOTION |
Author(s):
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Daniel de Sant' anna Martins, Alexandre Magalhães Rangel and Joshua Kritz |
ISBN:
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978-989-8533-91-3 |
Editors:
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Katherine Blashki and Yingcai Xiao |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Empathy, Education, Project Based Learning, Game Development, Empathetic Games |
Type:
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Short Paper |
First Page:
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386 |
Last Page:
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390 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Empathy is the ability or attitude of putting yourself in someone else's shoes, using imagination to understand their actions and motivations. It is the art of understanding the other's feelings and thus, knowing their real needs and desires. Our empathic capacity allows us to identify the way or the learning path of the others, and enables the teacher -facilitator to guide their actions based on this understanding (KRZNARIC, 2015). It facilitates and promotes collaboration between people, leading them to build projects and realities together, as it assists in understanding behaviors, ideas, dreams, values and needs. As games are a medium or even a language that can serve as a powerful tool to promote meaningful experiences, the present work studies the conjugation of these with empathy, investigating the advent of a new genre or class of digital games: the empathetic games. The investigation of its possibilities is still expressed in the case study of a didactic practice guided by project based learning methodology (PBL), in a context of technical high school technical development of games. |
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