Title:
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EMBEDDING VIRTUAL REALITY INTO COMPETENCE RECOGNITION |
Author(s):
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Merja Drake |
ISBN:
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978-989-8533-93-7 |
Editors:
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Demetrios G. Sampson, Dirk Ifenthaler, Pedro Isaías and Maria Lidia Mascia |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Virtual Reality, Competence Recognition, Life Long Learning |
Type:
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Reflection Paper |
First Page:
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465 |
Last Page:
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467 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Nearly every third present occupation will disappear by the year 2030. While todays workplaces play a significant role
in competence recognition, a degree is only one part of developing skills and competences (Ministry of Education and
Culture 2019). Therefore, we need to shape the politics of lifelong learnings core, which is expertise instead of degrees.
Virtual reality (VR) can offer both educators and businesses an exciting possibility for optimising competences and
learning processes (Melo, Bentley, McAllister & Cortez 2019). The use of VR has been studied to some extent, but
mainly in school and university contexts. Its use has been limited in terms of employment training and competence
recognition (Huang, Rauch & Liaw 2010); therefore, this area requires further study.
The aim of this research is to develop and test the use of VR in identifying needed competences in working life and in
supporting employment training so that language skills are a minimum constraint. The main target group is immigrants in
Finland. This ongoing research will be conducted in a Living Lab. |
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