Title:
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DEVOPS METHODOLOGY IN GAME DEVELOPMENT
WITH UNITY3D |
Author(s):
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Gabriel Barroso da Silva Lima, Cristina Souza de Araújo, Luis Cuevas Rodriguez,
Clairon Lima Pinheiro and Jucimar Maia da Silva Junior |
ISBN:
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978-989-8704-31-3 |
Editors:
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Katherine Blashki |
Year:
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2021 |
Edition:
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Single |
Keywords:
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DevOps, Games, Game Development
1. INTRODUCTION |
Type:
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Short |
First Page:
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219 |
Last Page:
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223 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The DevOps methodology comes to facilitate the interaction between developers and operations, automating many of the
steps necessary to generate the final version of a software application. It is a current trend in software development.
However, today, many game projects are developed using procedures that cause delays and crunches. The games industry
could benefit from incorporating these models, and their associated tools, into the complex process of developing a game.
In this article, a study of the application of integration models in the game development process and a software-tools
evaluation available in the market for this purpose is introduced. In addition, an initial DevOps methodology experience
is presented, serving as a reference to other similar projects, thereby demonstrating the real possibilities of using DevOps
in game development. |
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