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Title:      DEVOPS METHODOLOGY IN GAME DEVELOPMENT WITH UNITY3D
Author(s):      Gabriel Barroso da Silva Lima, Cristina Souza de Araújo, Luis Cuevas Rodriguez, Clairon Lima Pinheiro and Jucimar Maia da Silva Junior
ISBN:      978-989-8704-31-3
Editors:      Katherine Blashki
Year:      2021
Edition:      Single
Keywords:      DevOps, Games, Game Development 1. INTRODUCTION
Type:      Short
First Page:      219
Last Page:      223
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The DevOps methodology comes to facilitate the interaction between developers and operations, automating many of the steps necessary to generate the final version of a software application. It is a current trend in software development. However, today, many game projects are developed using procedures that cause delays and crunches. The games industry could benefit from incorporating these models, and their associated tools, into the complex process of developing a game. In this article, a study of the application of integration models in the game development process and a software-tools evaluation available in the market for this purpose is introduced. In addition, an initial DevOps methodology experience is presented, serving as a reference to other similar projects, thereby demonstrating the real possibilities of using DevOps in game development.
   

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