Title:
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DEVELOPING A DIGITAL GAME WITH
HIGH-ABILITY/GIFTED STUDENTS IN A LOW-INCOME
PUBLIC SCHOOL: A BRAZILIAN EXPERIENCE |
Author(s):
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Paula Mastroberti |
ISBN:
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978-989-8704-20-7 |
Editors:
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Katherine Blashki |
Year:
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2020 |
Edition:
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Single |
Keywords:
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Game and Art Education, Game Creation, Game and Poetics, High-Ability and Gifted Students' Education |
Type:
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Full |
First Page:
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144 |
Last Page:
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152 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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This paper is about a digital game educational project developed with a group of high-ability/gifted students of the
Room-Pole for Inclusion and Resources - High-ability and Giftedness (RPIR-HA/G). This Pole is located in a low-income
district in Porto Alegre, Brazil. The project was one of the actions performed by the Extension Program Ludopoetics, which
is, in turn, under the Sequential Graphic Arts on Media Culture for Children and Young: Education, Production, and
Reading Research. I coordinate both as a teacher at the Visual Arts Department of Federal University of Rio Grande do
Sul. The project was developed in 2019 and counted with a team composed of three undergraduate students. The
Coordinator of the Pole, Aline Russo, has also supported this project; The Room-Pole IR-HA/G shelters about 25 students,
most of them teenagers from 11 to 17 years old, coming from eighteen municipal public schools of the district. The project
team planned and ministered a series of workshops about game creation from the basics: conception and design, art,
animation, and computer programming. We applied a ludic methodology in order to engage the participants, and only
open-source apps were used during the activities. Finally, the group of high-ability/gifted (HA/G) students were divided
into two teams and developed two game projects. Our main objectives were to approach games as a serious subject of
education and art education; to develop methodologies in art education using games as a strategy and as a result at the same
time; and finally, to teach the high-ability/gifted students what is a game, how to do it and what are the required skills to
make it. To support our proposals, we took Johann Huizinga, Ian Bogost, Scott Rogers, among other authors. |
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