Title:
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DESIGN OF AN EASY-TO-USE MOBILE AUGMENTED
REALITY LEARNING SETTING BY MEANS
OF A CONJECTURE MAP |
Author(s):
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Luca Moser |
ISBN:
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978-989-8704-33-7 |
Editors:
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Demetrios G. Sampson, Dirk Ifenthaler and Pedro IsaĆas |
Year:
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2021 |
Edition:
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Single |
Type:
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Full |
First Page:
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11 |
Last Page:
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18 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Despite the positive effects of mobile augmented reality (MAR)-tools for learning, MAR-tools are not commonly used in
classrooms. The scientific discourse identified a lack of concepts that guide the practical application of mobile augmented
reality (MAR)-tools in education. Teachers often feel insecure when designing and applying digital learning settings and
therefore need tools and concepts to support them. The present contribution outlines how to develop an easy-to-use
mobile augmented reality learning setting (MARLS). Thus, a MARLS to foster artificial intelligence (AI)-literacy is
developed and studied to explore what makes MARLS easy-to-use. AI-literacy serves as an exemplary topic. It appears to
be suiting because MAR-technology is based on AI-systems and hence allows students to experience a positive form of
human-AI-interaction first headedly. The educational design research is conducted by means of a conjecture map to
enable the concurrent investigation of learning, teaching and its interdependence. Derived from the high-level
conjectures, (I): AI-literacy is a set of competences, (II): a digital learning environment is crucial to foster it, (III): a good
MARLS considers usability, user centeredness, conscious application, basic learning theories and cognitive load, the
MARLS is developed. The MARLS and its conjecture map lay ground for the yet to follow measure and improvement of
the learning design. |
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