Title:
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DESIGN AND EXPLORATION OF A MOBILE GAME SCENARIO IN A DIABETIC YOUTH CAMP |
Author(s):
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Marie Glasemann, Anne Marie Kanstrup, Thomas Ryberg |
ISBN:
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978-972-8924-99-7 |
Editors:
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Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2010 |
Edition:
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Single |
Keywords:
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Mobile learning, mobile game-based-learning, collaborative learning, diabetes, adolescents, learning scenarios. |
Type:
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Full Paper |
First Page:
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132 |
Last Page:
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140 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In this paper, we discuss the potential of mobile game scenarios as a means for enhancing young diabetics motivation to learn about their disease in a diabetes summer camp. We propose and evaluate a design prototype built on an active, collaborative, mobile, problem-based view on learning to complement existing formal diabetic teacher-centered lessons. We describe how we incorporated a socio-cultural view on learning and analytic insights, resulted from applying participatory design methods into the design of a prototype: a quest-like location-based mobile game. The game prototype focused on basic computational aspects and facilitated a mixed-reality experience by using mobile phones. The phones were used to present diabetes related tasks that focus on numeracy and problem solving in the physical space of the camp. The prototype was tested with a small group of users to explore how this novel approach of learning appeals to young diabetics and how it can inspire future designs. Based on the user experiences, we conclude on possibilities and on challenges for the design of mobile game scenarios for young diabetics. |
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