Digital Library

cab1

 
Title:      CRITERIA FOR THE ANALYSIS OF SERIOUS GAMES INTERFACES IN VIRTUAL REALITY
Author(s):      André Salomão, Victor Nassar, Milton Vieira and Berenice Santos Gonçalves
ISBN:      978-989-8704-38-2
Editors:      Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías
Year:      2022
Edition:      Single
Keywords:      Serious Games, Interface, Virtual Reality
First Page:      69
Last Page:      76
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      The article presents an analysis of two games considered serious games in the context of virtual reality platforms: Bus Simulator Drive and EarthQuake Simulator VR. The objective is to analyze how the interaction process occurs in these types of games, which elements make up the interfaces in serious games, how they are used, how they integrate into the context, which aspects are relevant to virtual reality, among other aspects. Both games interfaces were analyzed according to the criteria: Virtual world, Interactivity, Graphical interface, Metaphors, and Feedback. The analysis possible to establish a systematic decomposition of the serious game itself, discussing the elements that make up the interfaces, how they are used, how they integrate into the context, which aspects are relevant to virtual reality, among other contributions.
   

Social Media Links

Search

Login