Title:
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CRITERIA FOR THE ANALYSIS OF SERIOUS GAMES
INTERFACES IN VIRTUAL REALITY |
Author(s):
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André Salomão, Victor Nassar, Milton Vieira and Berenice Santos Gonçalves |
ISBN:
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978-989-8704-38-2 |
Editors:
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Piet Kommers, Inmaculada Arnedillo Sánchez and Pedro Isaías |
Year:
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2022 |
Edition:
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Single |
Keywords:
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Serious Games, Interface, Virtual Reality |
First Page:
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69 |
Last Page:
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76 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The article presents an analysis of two games considered serious games in the context of virtual reality platforms: Bus
Simulator Drive and EarthQuake Simulator VR. The objective is to analyze how the interaction process occurs in these
types of games, which elements make up the interfaces in serious games, how they are used, how they integrate into the
context, which aspects are relevant to virtual reality, among other aspects. Both games interfaces were analyzed according
to the criteria: Virtual world, Interactivity, Graphical interface, Metaphors, and Feedback. The analysis possible to establish
a systematic decomposition of the serious game itself, discussing the elements that make up the interfaces, how they are
used, how they integrate into the context, which aspects are relevant to virtual reality, among other contributions. |
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