Title:
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CLOUD SERVICES AND CLOUD GAMING IN GAME DEVELOPMENT |
Author(s):
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Leah Riungu-Kalliosaari, Jussi Kasurinen, Kari Smolander |
ISBN:
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978-972-8939-90-8 |
Editors:
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Katherine Blashki |
Year:
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2013 |
Edition:
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Single |
Keywords:
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Cloud computing; cloud services, cloud gaming, game development |
Type:
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Full Paper |
First Page:
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197 |
Last Page:
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206 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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The goal of this qualitative study was to understand the relevance and utilization of cloud computing services within small and medium sized gaming organizations. We studied seven gaming organizations developing different types of games. The data was collected through face-to-face interviews, and analyzed using the grounded theory method. Our results indicate that small and medium sized organizations are familiar with cloud computing concepts and use cloud services mostly for non-business-critical tasks. Cloud services may also steer the gaming industry towards reaching for larger masses of players, hence increasing profits. However, there seems to be a lack of coherent and concrete business models to support the use of cloud services in developing gaming products. The results of this study can be used in developing better cloud gaming business models that would assist small and medium sized gaming organizations to gravitate towards cloud gaming. |
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