Title:
|
CALL OF DUTY TO TEENAGE BOYS EXPERIENCES AND LIST OF HEURESTICS A CASE OF MODERN WAR GAME |
Author(s):
|
Pirita Ihamäki |
ISBN:
|
978-989-8704-03-0 |
Editors:
|
Piet Kommers and Pedro Isaías |
Year:
|
2014 |
Edition:
|
Single |
Keywords:
|
Modern war game, player experience, user-centred design, heuristics, gameplay. |
Type:
|
Full Paper |
First Page:
|
85 |
Last Page:
|
92 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
This paper explores the collaboration between small group of friends and the enjoyment at the site of the popular interactive format, the modern war game. With advances in digital computer-based technologies, war-themed games make increasing claims to realism, authenticity and historical accuracy. Call of Duty Modern warfare 3 is one of the biggest selling video game in 2011. This study presents the game heuristic evaluation for players experience (HEPE) through the players experience of the call of duty MW3 game. Result will present young boy group interested and enjoyment experiences in Call of Duty MW3 game. Conclusions highlights the social experience the physical situation consequence, meaning of challenge experiences, co-played same team or as group experience consequence and signification winning experience in case study. |
|
|
|
|