Title:
|
C++ REFLECTION LIBRARY FOR GAME ENGINES |
Author(s):
|
Vyacheslav Shakaev, Olga Shabalina, Valeriy Kamaev |
ISBN:
|
978-989-8533-20-3 |
Editors:
|
Hans Weghorn |
Year:
|
2013 |
Edition:
|
Single |
Keywords:
|
Video game development, automation, reflection, C++, templates. |
Type:
|
Poster/Demonstration |
First Page:
|
237 |
Last Page:
|
240 |
Language:
|
English |
Cover:
|
|
Full Contents:
|
click to dowload
|
Paper Abstract:
|
Certain technical problems arising in videogames development are considered. Possibilities of using reflection for development of videogames with C++ programming language are shown. Examples of practical usage of reflection in a game engine are given. A lightweight implementation of compile-time reflection system in C++ using built-in language facilities is described. Results from practical applications of the developed system are presented. |
|
|
|
|