Digital Library

cab1

 
Title:      C++ REFLECTION LIBRARY FOR GAME ENGINES
Author(s):      Vyacheslav Shakaev, Olga Shabalina, Valeriy Kamaev
ISBN:      978-989-8533-20-3
Editors:      Hans Weghorn
Year:      2013
Edition:      Single
Keywords:      Video game development, automation, reflection, C++, templates.
Type:      Poster/Demonstration
First Page:      237
Last Page:      240
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Certain technical problems arising in videogames development are considered. Possibilities of using reflection for development of videogames with C++ programming language are shown. Examples of practical usage of reflection in a game engine are given. A lightweight implementation of compile-time reflection system in C++ using built-in language facilities is described. Results from practical applications of the developed system are presented.
   

Social Media Links

Search

Login